NCsoft

Brute - Primary Powers

Dark Melee

Shadow Punch

You wrap your fists with Negative Energy channelled from the Netherworlds, then perform a quick punch that deals minor damage. Shadow Punches Cloud the Target's vision, lowering his accuracy for a short time.

Damage: Minor, Recharge: Fast

Available at level: 1

AccuracyDamageRecharge ReductionReduce Endurance CostTo Hit DeBuffTaunt Duration
 

Smite

You wrap your fists with Negative Energy channelled from the Netherworlds, then perform a smite that deals more damage than Shadow Punch, but has a longer recharge time. Smite clouds the target's vision, lowering his Accuracy for a short time.

Damage: Moderate, Recharge: Moderate

Available at level: 1

AccuracyDamageRecharge ReductionReduce Endurance CostTo Hit DeBuffTaunt Duration
 

Shadow Maul

You wrap your entire arms with Negative Energy Channelled from the Netherworlds, then perform a series of blows that deal a lot of damage over a short period of time to multiple targets in front of you. These blows cloud your target's vision, lowering his accuracy for a short time.

Damage: High (DoT) Recharge: Moderate

Available at level: 2

AccuracyDamageRecharge ReductionReduce Endurance CostTo Hit DeBuffTaunt Duration
 

Touch of Fear

The Netherworld is one scary place, and with but a touch , you can give your enemy a glimpse into this dark world. This will cause them to helplessly tremble in Fear. Foes in this state of panic have reduced Accuracy.

Recharge: Moderate

Available at level: 6

AccuracyDamageRecharge ReductionReduce Endurance CostTo Hit DeBuffFear Duration
 

Siphon Life

You tap the power of the Netherworld and create a life transferring conduit between a foe and yourself. This will transfer Hit Points from your enemy to yourself. Foes Siphoned in this manner have their Accuracy reduced.

Damage: Moderate, Recharge: Slow

Available at level: 8

AccuracyDamageRecharge ReductionReduce Endurance CostTo Hit DeBuffHealTaunt Duration
 

Taunt

Taunts a foe, and all foes around him, to attack you. Useful for pulling villains off an ally who finds himself in over his head. Taunted foes tend to ignore other Villains and focus on your for quite a while, so use this power cautiously.  An Accuracy check required to Taunt enemy players, but is not needed against critter targets.

Recharge: Fast

Available at level: 12

Increase RangeTaunt DurationRecharge Reduction
 

Dark Consumption

The dark power of the Netherworld allows you to tap the essence of your foe's soul and transfer it to yourself. This will drain the Hit Points of your enemy and add to your Endurance.

Damage: Moderate, Recharge: Very Long

Available at level: 18

AccuracyDamageRecharge ReductionEndurance ModificationTaunt Duration
 

Soul Drain

Using this power, you can drain the essence of all nearby foes' souls, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and Accuracy.

Damage: Moderate, Recharge: Very Long

Available at level: 26

AccuracyDamageRecharge ReductionReduce Endurance CostTo Hit BuffTaunt Duration
 

Midnight Grasp

Mastery over the forces of the Netherworld allows you to create dark tentacles that can Immobilize a foe and continuously drain his life force.

Damage: Superior (DoT), Recharge: Slow

Available at level: 32

AccuracyDamageRecharge ReductionReduce Endurance CostTo Hit DeBuffImmobilize DurationTaunt Duration
 

 

Accuracy

Accuracy

increases the Accuracy of an attack power

 

Confusion Duration

Confusion Duration

increases the duration of a Confuse power

 

Damage

Damage

increases the damage of an attack power

 

Damage

Damage Resistance

increases the Damage Resistance of a power

 

Defence buff

Defence Buff

increases the effectiveness of a Defence buff

 

Defense DeBuff

Defence DeBuff

increases the effectiveness of a Defence debuff

 

Endurance Modification

Endurance Modification

increases the Endurance Modification ability of a power.

 

Fear Duration

Fear Duration

increases the duration of a Fear power

 

Flight Speed

Flight Speed

increases the speed of a Flight power

 

Heal

Heal

increases the effectiveness of a Healing power

 

immobilize_duration_icon.png

Immobilize Duration

increases the duration of an Immob. power

 

Hold Duration

Hold Duration

increases the duration of a Hold power

 

Intangibility Duration

Intangibility Duration

increases the duration of an Intang. power

 

Decrease Interrupt Time

Decrease Interrupt Time

decreases the activation time of a power

 

Jump

Jump

increases the height and distance of jumps with a jumping power

 

KnockBack Distance

KnockBack Distance

increases the Knockback distance for a power

 

Increase Range

Increase Range

increases the range of a ranged power

 

Recharge Reduction

Recharge Reduction

decreases a power’s recharge time

 

Reduce Endurance Cost

Reduce Endurance Cost

decreases the Endurance cost of a power

 

Run Speed

Run Speed

increases the speed of a Run power

 

Sleep Duration

Sleep Duration

increases the duration of a Sleep power

 

Slow Duration

Slow Duration

increases the effectiveness of a Slow power

 

Disorient Duration

Disorient Duration

increases the duration of a Disorient power

 

Taunt Duration

Taunt Duration

increases the time a Taunted foe will stay on you

 

To Hit Buff

To Hit Buff

increases the effectiveness of an Accuracy buff

 

To Hit DeBuff

To Hit DeBuff

increases the effectiveness of an Accuracy debuff