NCsoft

Controller - Secondary Powers

Radiation Emission

Radiant Aura

You can use Radiant Aura to heal some of your wounds, and the wounds of your group. This power has a small radius, so your allies need to be near you if they wish to be affected.

Recharge: Moderate

Available at level: 1

Reduce Endurance CostRecharge ReductionHeal
 

Radiation Infection

Radiation Infection

Infects a targeted foe with deadly radiation, severely reducing his Accuracy and Defense. All foes that come near the target will also become infected. The Radiation Infection will last until you deactivate it, or until the original target is defeated.

Recharge: Moderate

Available at level: 2

Reduce Endurance CostRecharge ReductionIncrease RangeDefense DeBuffTo Hit Debuff
 

Accelerate Metabolism

Activating this power emits radiation that increases the running speed, attack speed, Endurance recovery, and damage potential of all nearby allies. Affected heroes' metabolisms are increased so much that they become resistant to effects such as Sleep, Hold, Disorient, Immobilization and Endurance Drain.

Recharge: Very Long

Available at level: 4

Reduce Endurance CostRecharge ReductionEndurance ModificationRun Speed
 

Enervating Field

While this power is active, you irradiate a targeted foe, and all foes nearby, with a deadly dose of radiation. This radiation weakens exposed targets, decreasing the damage of their attacks. It also significantly weakens their resistance, so they will take much more damage from other attacks.

Recharge: Moderate

Available at level: 10

Reduce Endurance CostRecharge ReductionIncrease Range
 

Mutation

Mutation

Using a concentrated burst of radiation, you can revive a fallen ally and Mutate him into a killing machine. The Mutated target has increased damage, Accuracy, Endurance recovery, and attack speed. The entire experience is very taxing on the Mutated target, and he will soon be severely weakened. All effects of the Mutation will eventually wear off.

Recharge: Very Long

Available at level: 16

Reduce Endurance CostRecharge ReductionEndurance ModificationIncrease RangeDecrease Interrupt Time
 

Lingering Radiation

You can emit Lingering Radiation that reduces the attack rate, movement speed , and Regeneration rate of the target, and all nearby foes.

Recharge: Slow

Available at level: 20

Reduce Endurance CostRecharge ReductionIncrease RangeAccuracySlow Duration
 

Choking Cloud

Choking Cloud

While active, you generate toxic radioactive gas around yourself. Any nearby foes may be overcome by the gas, leaving them choking and helpless.

Recharge: Long

Available at level: 28

Reduce Endurance CostRecharge ReductionHold Duration
 

Fallout

After an ally falls in battle, you can activate this power to extract the energy from their body to deal a massive amount of Energy damage to any nearby foes. All affected foes are extremely weakened by the Fallout, and their Accuracy, Defense, Damage and Damage Resistance is severely reduced.

Damage: Extreme, Recharge: Very Long

Available at level: 35

Reduce Endurance CostRecharge ReductionIncrease RangeDamage
 

EM Pulse

You can unleash a massive pulse of electromagnetic energy. This EMP can affect machines, and is even powerful enough to affect synaptic brain patterns. It will drain the Endurance, and HP Regeneration of all affected targets and leave them incapacitate and Held for a long while. Additionally, most machines and robots will take moderate high damage. However, this power uses a lot of Endurance and leaves you unable to recover Endurance for a while.

Recharge: Very Long

Available at level: 38

Reduce Endurance CostRecharge ReductionHold DurationAccuracy
 

 

Accuracy

Accuracy

increases the Accuracy of an attack power

 

Confusion Duration

Confusion Duration

increases the duration of a Confuse power

 

Damage

Damage

increases the damage of an attack power

 

Damage

Damage Resistance

increases the Damage Resistance of a power

 

Defence buff

Defence Buff

increases the effectiveness of a Defence buff

 

Defense DeBuff

Defence DeBuff

increases the effectiveness of a Defence debuff

 

Endurance Modification

Endurance Modification

increases the Endurance Modification ability of a power.

 

Fear Duration

Fear Duration

increases the duration of a Fear power

 

Flight Speed

Flight Speed

increases the speed of a Flight power

 

Heal

Heal

increases the effectiveness of a Healing power

 

immobilize_duration_icon.png

Immobilize Duration

increases the duration of an Immob. power

 

Hold Duration

Hold Duration

increases the duration of a Hold power

 

Intangibility Duration

Intangibility Duration

increases the duration of an Intang. power

 

Decrease Interrupt Time

Decrease Interrupt Time

decreases the activation time of a power

 

Jump

Jump

increases the height and distance of jumps with a jumping power

 

KnockBack Distance

KnockBack Distance

increases the Knockback distance for a power

 

Increase Range

Increase Range

increases the range of a ranged power

 

Recharge Reduction

Recharge Reduction

decreases a power’s recharge time

 

Reduce Endurance Cost

Reduce Endurance Cost

decreases the Endurance cost of a power

 

Run Speed

Run Speed

increases the speed of a Run power

 

Sleep Duration

Sleep Duration

increases the duration of a Sleep power

 

Slow Duration

Slow Duration

increases the effectiveness of a Slow power

 

Disorient Duration

Disorient Duration

increases the duration of a Disorient power

 

Taunt Duration

Taunt Duration

increases the time a Taunted foe will stay on you

 

To Hit Buff

To Hit Buff

increases the effectiveness of an Accuracy buff

 

To Hit DeBuff

To Hit DeBuff

increases the effectiveness of an Accuracy debuff